FELINI, Damiano. Video Game Literacy: Exploring new paradigms and new educational activities. Medienimpulse, [S. l.], v. 48, n. 4, 2010. DOI: 10.21243/mi-04-10-03. Disponível em: https://journals.univie.ac.at/index.php/mp/article/view/mi269. Acesso em: 3 dez. 2024.