STINGEDER, K. H. Computerspielanalyse konkret: Methoden und Instrumente - erprobt an Max Payne 2: von Danny Kringiel. Medienimpulse, [S. l.], v. 49, n. 3, 2012. DOI: 10.21243/mi-03-11-19. Disponível em: https://journals.univie.ac.at/index.php/mp/article/view/mi325. Acesso em: 18 juni. 2021.