Wer spielt, wer forscht, wer spricht?

Die Rolle von Frauen in der Fachgeschichte der Game Studies

Authors

  • Tobias Unterhuber Institut für Germanistik, Leopold-Franzens-Universität Innsbruck

Keywords:

history of the discipline, game studies, masculinity, ludology, GamerGate

Abstract

Video games are understood as a male-coded medium, which is also transferred to Game Studies. However, such a perspective obscures the significance of women in Game Studies, in which they repeatedly assumed the role of pioneers. This part of the field's history is repeatedly ignored, however, because the founding myths of Game Studies, its proclamation in 2001, and the subsequent Ludology-versus-Narratology debate claim the field's beginnings. This debate can be understood primarily as a science-political push to set itself apart from established disciplines. However, the discussion and the accompanying attacks were directed primarily against female researchers. This had a lasting impact on the field. The hate campaign within video game culture under the hashtag GamerGate in 2014 represented a further turning point. However, this rather led to a self-reflection and counter-reaction in the field. This article attempts to shed new light on these three phases of Game Studies.

Author Biography

Tobias Unterhuber, Institut für Germanistik, Leopold-Franzens-Universität Innsbruck

Dr., studierte Neuere deutsche Literatur, Allgemeine und Vergleichende Literaturwissenschaft und Religionswissenschaft in München und Berkeley. 2018 promovierte er mit der Arbeit „Kritik der Oberfläche – Das Totalitäre bei und im Sprechen über Christian Kracht“. Er ist Post-Doc am Institut für Germanistik, Bereich Literatur und Medien, an der Leopold-Franzens-Universität Innsbruck. Er ist Mit-Herausgeber der Zeitschrift PAIDIA sowie der Zeitschrift für Fantastikforschung und Co-Leiter der Forschungsgruppe Game Studies der Universität Innsbruck. Forschungsinteressen: Popliteratur, Literaturtheorie, Diskursanalyse, Literatur & Ökonomie, Gender Studies, Medienkulturgeschichte und kulturwissenschaftliche Computerspielforschung.

Additional Files

Published

2024-02-12

How to Cite

Unterhuber, T. (2024). Wer spielt, wer forscht, wer spricht? Die Rolle von Frauen in der Fachgeschichte der Game Studies. Medien & Zeit. Communication in Past and Present, 38(2), 25–36. Retrieved from https://journals.univie.ac.at/index.php/mz/article/view/8538

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Section

Thematic Section