Building Bridges: Promoting Political Participation of Young People
DOI:
https://doi.org/10.21243/mi-01-25-12Keywords:
Politics, Young people with a migration background, participation, Serious GameAbstract
The «Politics for all - bridging the sociodemographic divide»-project analyses the causes of political disinterest among children and young people. This multi-stage project aims to motivate young people to participate in politics in the long term. A central component of the project is developing a serious game that aims to promote intrinsic motivation for political participation in a playful way.
The theoretical basis of this study is the knowledge gap hypothesis, which states that access to knowledge is unequally distributed in the population. Studies show that people with a higher level of education and higher income tend to be more politically active.
The survey results indicate that socioeconomic background plays an important role in political participation and that serious games have great potential to get young people interested in politics in a playful way.
References
Bonfadelli, Heinz (2022): Theorieansätze und Hypothesen in der Medienpädagogik: Wissenskluft-Perspektive, in: Sander, Uwe/von Gross, Friederike/Hugger, Kai-Uwe (Hg.): Handbuch Medienpädagogik, Wiesbaden: Springer, 287–293.
Bossetta, Michael (2018): The digital architectures of social media: Comparing political campaigning on Facebook, Twitter, Instagram, and Snapchat in the 2016 U.S. election, in: Journalism & Mass Communication Quarterly, 95(2), 471–496. https://doi.org/10.1177/1077699018763307.
Boulianne, Shelley (2009): Does Internet use affect engagement? A meta-analysis of research, in: Political Communication, 26(2), 193–211. https://doi.org/10.1080/10584600902854363
Bundesamt für Statistik (2019): Politik, online unter, https://www.bfs.admin.ch/bfs/de/home/statistiken/wirtschaftliche-soziale-situation-bevoelkerung/soziale-situation-wohlbefinden-und-armut/subjektives-wohlbefinden-und-lebensbedingungen/politik.html (letzter Zugriff: 15.01.2025).
Cinelli, Michele/Morales, Giovanni De Francis/Galeazzi, Alessandro/Quattrociocchi, Walter/Starnini, Michele (2021): The echo chamber effect on social media, in: Proceedings of the National Academy of Sciences, 118(9), e2023301118.
Gee, James Paul (2007): What video games have to teach us about learning and literacy (2nd ed.), Palgrave Macmillan.
Hoskins, Bryony/Janmaat, Jan Germen/Villalba, Ernesto (2016): Learning citizenship through social participation: The role of schools in democratic engagement, in: Comparative Education, 52(1), 1–17, online unter: https://bera-journals.onlinelibrary.wiley.com/doi/10.1080/01411926.2010.550271 (letzter Zugriff: 15.01.2025).
Kämpf, Christian/Koenen, Andreas (2023): Serious Games in der politischen Bildung, in: Politische Bildung, 56(1), 78–95.
Mays, Anne/Hambauer, Verena (2016): Sozialer Hintergrund und politisches Engagement: Wie Ungleichheiten die politische Partizipation beeinflussen, Wiesbaden: Springer VS.
Norris, Pippa (2001): Digital Divide: Civic Engagement, Information Poverty, and the Internet Worldwide, Cambridge University Press.
Ovcina Cajacob, Amina (2014): Scoop it 2.0. Studie zur Mediennutzung und zur politischen Partizipation von Jugendlichen in der Schweiz und im Fürstentum Liechtenstein, Chur: HTW Chur, online unter https://www.fhgr.ch/fileadmin/fhgr/angewandte_zukunftstechnologien/IMP/projekte/scoop_it_2.0/Projekt-scoop_it_2.0-befragung.pdf (letzter Zugriff: 15.01.2025).
Tichenor, Philip John/Donohue, George Andrew/Olien, Clarice Noreen (1970): Mass Media Flow and Differential Growth in Knowledge, in: The Public Opinion Quarterly, 34(2), 159–170. https://doi.org/10.1086/267786.
Zillien, Nicole (2009): Digitale Ungleichheit: Neue Technologien und alte Ungleichheiten in der Informations- und Wissensgesellschaft, 2. Aufl., Wiesbaden: VS Verlag für Sozialwissenschaften.
Zillien, Nicole/Haufs-Brusberg, Miriam (2014): Wissenskluft und Digital Divide, Baden-Baden: Nomos.
Zych, Izabela/Farrington, David P./Llorent, Victor J./Ttofi, Maria M. (2022): Peer influences and online political engagement in adolescents, in: Computers in Human Behavior, 131, 107252.
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Amina Ovcina Cajacob, Yvonne Herzig Gainsford

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 Unported License.

